

Airport Madness really doesn't have this aspect. Games like Sims series, Atelier series, even Harvest Moon/Rune Factory all have time management aspect. Time management would be challenging player to use time wisely. I disagree with the notion that Airport Madness has time management aspect.
#Air traffic controller 3 installing new airports full#
That way you'll still get the full score and avoid stress gauge buildup. If the plane is getting inpatient issue stand-by command. Typically our Controllers are posted to one of our two Control Centres or an airport where we run the air traffic control operation. The location will depend on your skills, training and the needs of the business. What they didn't know is that in ATC2 simply telling the plane to hold/stand-by will prevent being penalized. An Air Traffic Controller is a mobile grade - which means that once you validate, you could be posted anywhere in the country. Most people think ATC2 is hardcore because you'll be penalized if you don't respond right away. Furthermore you can control altitude in RJBB and speed in RJAA/RJAAN.

In ATC3 you can define taxing route and assign custom heading in expert mode for SID/STAR. In ATC2 you are also in-charge with several roles (Delivery, Ground, Tower, Arrival, and Departure), just as much in ATC3. It does not have custom heading assignment and it is very limited in taxing option (A/B/C). You play several controller roles, with an advanced mode to introduce SID/STAR etc, but you have no control over altitude or speed and very limited control over taxiingĪren't you mixing ATC2 and ATC3 for a bit? ATC2 does have expert mode where you get to pick the correct SID for departing planes. ATC3: A more casual ATC game balanced for people who like a sim but don't want to become ATC-qualified! It's not especially realistic and doesn't try to be.
